1
A Race Decided by One Tempo
White to move. Each side has a passed pawn and the race is on. Before moving, check whether the white king can still catch the enemy pawn β then pick the move that wins the game.
β
β
2
Racing the Rook Pawn
Black to move. The white pawn is ready to run and the white king takes away several escape squares. Only one path arrives in time β find it.
β
β
3
The Race Decides
Two passed pawns are racing to promote. White to move: only one move keeps the decisive tempo advantage.
β
β
4
The h-pawn Race
Black's h-pawn is ready to run. Only one White move holds the game β find it.
β
β