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Endgames

Essential finishing techniques and mates.

1️⃣

Mate in 1

Find checkmate in a single move.

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2️⃣

Mate in 2

Calculate the two-move sequence to checkmate.

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♝

Two Bishops

Coordinate bishops of different colors to trap the king in the corner.

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♜

Two Rooks

Checkmate with two rooks without needing the king.

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♜

King and Rook

Fundamental technique: push the opposing king to the edge with the rook.

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♛

King and Queen

How to checkmate with king and queen against a lone king.

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♞

Bishop and Knight

The hardest endgame: king must go to the corner of the bishop's color.

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♟

King and Pawn

Promote the pawn using the rule of the square and opposition.

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3️⃣

Mate in 3

Plan three moves ahead to deliver checkmate.

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♕

Queen and Rook

Quick mate with queen and rook working on neighbouring ranks.

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♕

Two Queens

Overwhelming material: the risk here is not failing, it is stalemate.

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♗

Queen and Bishop

The queen restricts, the bishop covers the escape square.

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♘

Queen and Knight

The knight covers squares the queen cannot reach.

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♗

Rook and Bishop

The rook cuts off, the bishop takes away the escape diagonal.

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♙

Connected Pawns

Two connected pawns defend each other on the way to promotion.

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♘

Rook and Knight

Awkward coordination, but mate is guaranteed with patience.

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♘

Three Knights

A theoretical curiosity: two knights cannot force mate, three can.

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